
Hal Morsh
Hmmzor. Muffins of Mayhem
533
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Posted - 2016.07.17 18:42:31 -
[2] - Quote
Nana Skalski wrote:Pandora Carrollon wrote:Look, I get the angst over this but with DUST they already had the engine and now it's just some spiff up and swap out. All of these TPS/FPS games are hyper similar and relatively easy to do once you have the foundation code operating, which CCP does.
Moving it out of New Eden will allow CCP to see if it can stand on it's own, and not impact EVE like DUST has/did. If it can stand on it's own and be successful, then you might get things like boarding actions and planetary landing actions back in EVE, bringing things full circle.
It's very important to understand that CCP must KEEP trying to make more games and get traction in the markets. If they don't, they will live and die by EVE's success and while not going down soon, they have to have more irons in the fire.
I do agree that going up against the big boys (HALO, COD, etc.) is not all that much of a guaranteed success story. In fact, it's probably another failure in the making but rolling the dice on this one is fairly cheap for what they have already in the code safe.
I also agree with the sentiment that they need to ask their EVE player base what a good bunch of ideas might be.
I, speaking only for myself, think that making a parallel "New Eden" that was more ground pounder and planetary colonization based, then merging them at some time in the future would be a good idea. You'd have a massive infusion of gameplay to EVE at some future time but being parallel in story and worlds, it would have no impact on EVE until it was fully operating at perfect capacity. That would fix the WiS conflict, the TPS/FPS side and PI/Colonization engines. EVE would be the monster space game with no rivals at all. Speaking of colonization, Maybe allow Mercenaries to have planetary bases they can name, build, upgrade and defend, bases generating passive income over time and giving bonuses. Bases that have vulnerability windows and can be attacked and raided for resources, or destroyed, or even captured.
Have it mess with PI too, then things'll get interesting.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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